

Besides video games, this list covers associated media produced or endorsed by BioWare, or the intellectual property owner Electronic Arts, which includes novelizations, comics, tabletop role playing adaptation source material, an anime film, soundtrack albums, and other media. The Dragon Age video games have been influential and successful the release of the first main series game in 2009 was credited for contributing towards a resurgence in popularity for western role-playing video games and inspiring imitators, while Inquisition won multiple Game of The Year awards and is the most successful video game launch in BioWare history based on units sold.



The Dragon Age franchise also includes spin-off games, each with a different gameplay style: two flash games developed by EA2D a mobile collectible card game developed by EA Capital Games and a resource management browser game developed by Failbetter Games. A fourth main series game was announced by BioWare in December 2018, and is currently under development as of 2020. Each game features a different protagonist and plot, but is linked by a common setting, the fictional world of Thedas, as well as several recurring elements and supporting characters. Central to the Dragon Age franchise are the main series of multi-platform role-playing video games: Dragon Age: Origins, Dragon Age II, and Dragon Age: Inquisition. If sufficient people leave, then it's obviously a very different company/team.Dragon Age is a fantasy media franchise created by Canadian writer David Gaider and video game developer BioWare, and owned and published by Electronic Arts. It's hard enough to build something of quality when all the best/willing people are there. And that when people leave, you need not worry that they can't produce the same quality work they did in the past. Every company is basically a branding label, and they want us to believe the company (culture, way of working, etc) is more important than the people. I'm afraid Bioware has long stopped being Bioware. It may not be the Bioware of old, but I think they could definitely still be making the types of game I enjoy. I do hold out a bit of hope that EA may have realised that the best use of Bioware is to let it do its thing. But, since then, EA has realised that although games-as-a-service are the most profitable, it doesn't turn out so well if you turn your entire portfolio to producing that sort of thing. I wonder if it started life as another Anthem-like bit of business.
